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3D Audio Acquisition and Reproduction Systems

机译:3D音频采集和再现系统

摘要

This presentation introduces two different research projects dealing with 3D audio for 3D-stereoscopic movies.The first project “3D audio acquisition for real time applications” studies the best method for acquiring a full 3D audio soundscape on location and for processing it in real-time for further reproduction.The second project “Adding 3D sound to 3D cinema” is aimed towards the study of reproducing a 3D soundscape consistent with the visual content of a 3D-stereoscopic movie.These projects are linked together since they present both ends of the 3D audio chain. They are conducted as part of the “MEDIATIC – 3D MEDIA” project, which concerns the production, the processing, and the exploitation of rich audiovisual content, with a specific focus on 3D video imagery.
机译:本演讲介绍了两个有关3D立体电影的3D音频的研究项目。第一个项目“用于实时应用的3D音频采集”研究了在位置上获取完整3D音频音景并进行实时处理的最佳方法。第二个项目“向3D电影院添加3D声音”旨在研究与3D立体电影的视觉内容一致的3D声音景象的研究。这些项目链接在一起,因为它们呈现了3D的两端音频链。它们是“媒体– 3D媒体”项目的一部分,该项目涉及丰富的视听内容的生产,处理和开发,尤其侧重于3D视频图像。

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